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secondstamp

Age/Gender: 18, Male
Location: The Netherlands
Job: Animator/Designer

Light and air. Racing through the clouds.

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Entry #12

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secondstamp

SUPER NUKE BROS. MELEE DEMO RELEASED! PLAY NOW!

Posted by secondstamp Oct. 11, 2009 @ 4:06 PM EDT

Hey guys! Callum here with great news. I promised you guys this for a long time, and it's here!

Alan James(programmer) and I (artist/animator/director) finished the demo of Super Nuke Bros. Melee, a Smash Bros. fan project. Be sure to play some multiplayer matchesand tell me what you think! You can also play a bit of the single player Story Mode- even with a friend at your side.

Visit the website to play the demo! www.supernukebros.moonfruit.com

Starting tomorrow, we will be posting daily weekday updateson the website - revealing delicious bits of inside information on the project! Be sure to tune in every weekday! (join forum for extra goods and info! www.supernukebros.omgforum.net)

Post your comments on the site or here, and you can also find the forum on the site main page!

nukepic.jpg

Updated: 10/11/09 4:07 PM Log in to comment! | Share this!

The People Have Spoken

32 Comments

Oct. 11, 2009 | 4:13 PM PledgeOfMagic says:

Gotta make labels on the buttons for the website. Seems like a good game, I'll try it now.


Oct. 11, 2009 | 4:13 PM sir5000 says:

As with any beta game, this needs a LOT of work. Multiple characters go outside the boundaries, and yet they don't lose any lives. Also, the game seems to lag tremendously. Also, this game is too much like Super Smash Flash, but that's just me...

Anyways, keep up the good work!


Oct. 11, 2009 | 4:14 PM Starogre says:

thats awesome so far! you should make the health not turn red until a lot more damage is dealt though. are you going to be adding in ledge grabbing? it's really indepth. good work cant wait for the final release. online multiplayer maybe?


Oct. 11, 2009 | 4:19 PM thepetergriffin says:

looks great,should be fun :)


Oct. 11, 2009 | 4:21 PM Gamerx8 says:

Great game I'm also doing a SSB theme check my account and you could see some of the characters that's gonna be in it.


Oct. 11, 2009 | 4:27 PM jacobloper9109 says:

this is extremelystupid since i could just go and play sb anytime u look like a chick i hate this page :>


Oct. 11, 2009 | 4:47 PM Archon68 says:

Man, that looks AWESOME!


Oct. 11, 2009 | 4:52 PM TheMexicanMuffinMan says:

So... It's like a remake of the game... but with some of the same characters, and random ones you like?
Oh....


Oct. 11, 2009 | 4:56 PM NationalAlliance says:

Otacon, was all of this really made by ONE MAN!?


Oct. 11, 2009 | 6:01 PM Lionel738 says:

dang, it is awesome!!! i cant wait for it to be released!


Oct. 11, 2009 | 6:14 PM Perry says:

"Also, this game is too much like Super Smash Flash"

... Are you kidding me? Two people make super smash bros tribute games with flash and, this one is too much like super smash flash? What were they supposed to do to make it original? They are both tributes to the same game. christ.

And this game has original art where as the creator of super smash flash barely did any of the visuals, most of them you could find on the spriters resource.

Bleh


Oct. 11, 2009 | 6:30 PM Mattster says:

Wow. Very nice work! I can't wait :)


Oct. 11, 2009 | 6:35 PM daedraslayer229 says:

Like in SSBB, I recommend allowing the camera to follow the Nuke Ball as it would in SSBB.


Oct. 11, 2009 | 6:41 PM daedraslayer229 says:

Also, the Omnislash he uses as a Final Smash needs some editing.
Here is what the Omnislash from Advent Children looks like:
1.The completed fusion swords are fully disassembled in an instant, the five auxiliary swords ejected upwards from the main blade in a circle around the target. The main blade itself flies to float above the target as the other auxiliary swords circle them.

2.The performer flies forward and grabs one of the five auxiliary swords, dashing towards and slicing the target with it.

3.The performer repeats this process four times, slicing the target with each auxiliary sword. Each time the performer takes hold of another sword, a glowing copy of themselves is left in their place holding the previous sword.

4.Finally, the performer flies above the target, takes hold of the main blade and descends for a final attack. They unleash a shockwave as their strike connects, dispersing the glowing copies holding the auxiliary blades. The performer lands on the ground surrounded by the five auxiliary blades, and the main blade falls into their hand a moment after.
And this Omnislash is dubbed "Omnislash V.5".


Oct. 11, 2009 | 7:08 PM lolman99 says:

Quite a good game, but many glitches and lags. Just saying...


Oct. 11, 2009 | 7:50 PM Mexifry says:

You lose a lot of horizontal momentum when you jump.
Might wanna fix it.

Game looks promising though.


Oct. 11, 2009 | 8:50 PM CantflyRyan says:

-_-


Oct. 11, 2009 | 9:20 PM gigawave says:

fucking awesome but the controls could use some tweeking and the moves are kinda limited but otherwise great game


Oct. 11, 2009 | 10:05 PM zrb says:

This is pretty freaking amazing for a Flash game ! Good work.

Bitchy time:
- Slow movement (no lag at all just slow paced)
- Very slow attacks, in SSB attacks come like in a flash, in this you notice it.

^Not too important, would make it a whole lot better if you made those changes though :)


Oct. 11, 2009 | 10:22 PM NinjaDonut says:

WOOF.


Oct. 12, 2009 | 12:04 AM ajch22 says:

Pretty damn good, I liked how you made cloud´s special like a short cutscene (kinda like capt. falcon´s final smash), any chances of knowing as for when will it be completed?


Oct. 12, 2009 | 12:07 AM MrScriblam says:

wow talk about ugly traced gradient raped shit


Oct. 12, 2009 | 2:19 AM MrAbnormal says:

What MrScriblam said.


Oct. 12, 2009 | 2:25 AM Ken10Ben says:

Secret Character Is N***. GUESS who is it i say you an answer if you have a wrong answer


Oct. 12, 2009 | 4:08 AM The-EXP says:

FEEDBACK

Make buttons have backgrounds so you don't have to click the text.
Remove instant death holes that you can't see onscreen in solo mode.
Make goombas less powerful.

That was from 30 seconds in the Solo mode, looking promising though.
But come on, Cloud? Thats a fairly transparent way of getting more attention to it...


Oct. 12, 2009 | 4:14 AM The-EXP says:

FURTHUR FEEDBACK

Verus mode is pretty fun, but still feels way too stiff, sure this will eb sorted as it leaves beta though.
I played as peach, and beat cloud, Her boob bounce in the end sequence is just embarrassing. Please please remove it. I know it will appeal to some sorts, but are those the sorts you want to appeal to? Plus she'd totally be wearing a corset :p

Overall, looking like one of the best SSB clones around.


Oct. 12, 2009 | 5:14 AM TaroNuke says:

The game does not work in internet explorer.


Oct. 12, 2009 | 11:58 AM dastroyer says:

Tja, veel kan ik ni zegge, das hetzelfde op de Wii mor dan op de Computer en das wa beter vor mij
Beste manneke is Cloud, ook al is da geen Nintendo manneke, da is uw spel en gij add der spelekes op
Vraagje: Wie is die geslote manneke? En kome er nog veel mannekes?
Cool spel


Oct. 17, 2009 | 7:02 PM DeathInferno19 says:

I really enjoyed the demo. Didn't find any flaws in it yet, but I can see this is going places. This may sound like a REALLY dumb question, but you ARE going to post the final version on N.G., right?


Oct. 21, 2009 | 6:22 PM VidGameDude says:

I found an easter egg in versus

if you hold tab you can see 5 other maps that artn listen liek saffron city and final destination lol

great man it was awesome for a demo and glad you put Cloud in he's my favorite!

ill keep looking for anything out of the ordinary and report back!

l8s

Oct. 22, 2009 | 7:15 AM secondstamp responds:

Thanks, we'll fix it.


Oct. 21, 2009 | 6:47 PM Deflektor says:

Are you looking for some other composers ?

Oct. 22, 2009 | 7:14 AM secondstamp responds:

Sure are.


Nov. 7, 2009 | 3:52 PM blaziken789 says:

What's with the locked character and stage?

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